![]() ![]() Unity provides the following CCD methods: More info See in Glossary detection (CCD) ensures that fast-moving bodies collide with objects instead of passing, or tunnelling, through those objects. This idea is not so much to give console owners a way to play pinball, but more a way to build a cheap dedicated virtual pin.Continuous collision A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. Given that you can pick up a 4K capable Xbox one X for around the US$200 mark (I got one secondhand in Australia for AU$225 recently) it could be a very cheap way to build a single screen virtual pinball, and just dedicate the console directly for the pinball purpose. ![]() There are some memory limitations, 5GB for game, 1GB for apps, and 64 bit only. I was thinking that developer mode games were restricted in their use of the Xbox GPU but it seems this may not be the case now. I think you can but the enduser needs to have put their Xbox into developer mode, last time I checked it's a one time cost of about $20 to enable this facility on Xbox One, the bummer though is that there are some restrictions as far as I am aware. So one can not exactly make a free xbox app and just put it out there huh? We've had it compiled and running on Android and iOS though, so that might be an option, although we need to figure out how to deal with the low-end devices and if there's a way to automatically convert tables to URP. ![]() Typically for console platforms you need to sign a contract with the manufacturer, which isn't cheap and you have to be a legal entity, plus many of the app stores are hostile against open source projects. ![]() Mainly Retroarch and some other emulators have been ported.Īssuming it can be exported to a UWP solution w/ required dependencies (I have no clue with my level of familiarity), we may be able to get some sideload-able package to be installed, but I think the hurdles + paid dev account will probably be an obstacle for most people (You never know In I think it's not so much the technical side than the legal side. Unfortunately AFAIK, the homebrew scene on Xbone is nearly non-existant in comparison to jailbroken systems like the Switch + PS4. This would absolutely need the user to have a console with developer mode enabled, which you will need to reboot to toggle back and forth from retail mode (to play your normal games again). but it may make for a very cheap option for single screen VP gaming. Im guessing that many planets would need to align such as pinmame supprt and ability to import tables and roms as well, and dual monitor support might not be possible. Can't remember if I have asked this before (I have the feeling I have but cant find it), but given that Unity allows for compiling for various platforms including Xbox One, is there a chance we may see a version of VPE released on that console at some stage (and Android/iOS)? Not sure if this would need a developer mode Xbox and running as a UWP app for Xbox? That would likely cripple GPU support though as I understand it so ideally getting it to run on retail Xbox would be better. ![]()
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